[Swift5.1] 25-Swift 常规用法

String

Swift的字符串类型String,跟OC的NSString,在API设计上还是有较大差异:

// 空字符串
var emptyStr1 = ""
var emptyStr2 = String()
var str: String = "1"
// 拼接,jack_rose
str.append("_2")
// 重载运算符 +
str = str + "_3"
// 重载运算符 +=
str += "_4"
// \()插值
str = "\(str)_5"
// 长度,9,1_2_3_4_5
print(str.count)
var str = "123456"
print(str.hasPrefix("123")) // true
print(str.hasSuffix("456")) // true

String的插入和删除

var str = "1_2"
print(str.count, str.startIndex, str.endIndex)
// 3 Index(_rawBits: 1) Index(_rawBits: 196609)
  • 注意: startIndex代表1后面位置, endIndex 代表2后面位置
  • insert("" , at:) 只能插入字符
  • insert(contentsOf: "", at: ) 插入字符串
var str = "1_2"
// 1_2_
str.insert("_", at: str.endIndex)
// 1_2_3_4
str.insert(contentsOf: "3_4", at: str.endIndex)
// 1666_2_3_4
str.insert(contentsOf: "666", at: str.index(after: str.startIndex))
// 1666_2_3_8884
str.insert(contentsOf: "888", at: str.index(before: str.endIndex))
// 从startIndex开始偏移4,插入hello
str.insert(contentsOf: "hello", at: str.index(str.startIndex, offsetBy: 4))
// 1666hello_2_3_8884  
// 删除第一个字符
str.remove(at: str.firstIndex(of: "1")!) // 666hello_2_3_8884
// 删除含有6的字符
str.removeAll { $0 == "6" }   //hello_2_3_8884 
// 删除范围
var range = str.index(str.endIndex, offsetBy: -4)..<str.index(before: str.endIndex)
str.removeSubrange(range)   //hello_2_3_4  

Substring 子串

String可以通过下标、 prefix、 suffix等截取子串,子串类型不是String,而是Substring

var str = "1_2_3_4_5"
// 截取前3个字符的子串
var substr1 = str.prefix(3)   //1_2
//  截取后3个字符的子串
var substr2 = str.suffix(3)  // 4_5
// 1_2  从开始截取3个字符
var range = str.startIndex..<str.index(str.startIndex, offsetBy: 3)
var substr3 = str[range]

// 最初的String,1_2_3_4_5
print(substr3.base)

// Substring -> String
var str2 = String(substr3)
  • Substring和它的base,共享字符串数据
  • Substring发生修改 或者 转为String时,会分配新的内存存储字符串数据

String 与 Character

for c in "jack" { // c是Character类型
    print(c)
}

var str = "jack"
// c是Character类型
var c = str[str.startIndex]

String相关的协议

BidirectionalCollection 协议包含的部分内容:

  • startIndex 、 endIndex 属性、index 方法
  • StringArray 都遵守了这个协议

RangeReplaceableCollection 协议包含的部分内容:

  • append、insert、remove 方法
  • StringArray 都遵守了这个协议

Dictionary、Set 也有实现上述协议中声明的一些方法,只是并没有遵守上述协议

多行String

多行字符串: 三个双引号开头, 三个双引号结尾的字符串

  • 注意: 字符串内容是按照最后一个三双引号对齐.
let str = """
1
    "2"
3
    '4'
"""
print(str)

打印结果:

1
    "2"
3
    '4'
// 以下2个字符串是等价的
let str1 = "These are the same." 
let str2 = """
These are the same.
"""
// 如果要显示3引号,至少转义1个引号
let str = """
Escaping the first quote \"""
Escaping two quotes \"\""
Escaping all three quotes \"\"\"  """
Escaping the first quote """
Escaping two quotes """
Escaping all three quotes """
//缩进以结尾的3引号为对齐线
let str = """
        1
            "2"
    3
        '4'
    """
print(str)

打印结果:

    1
        "2"
3
    '4'

String 与 NSString

1> String 与 NSString 之间可以随时随地桥接转换

  • 如果你觉得String的API过于复杂难用,可以考虑将String转为NSString
var str1: String = "jack"
var str2: NSString = "rose"
var str3 = str1 as NSString
var str4 = str2 as String

// ja
var str5 = str3.substring(with: NSRange(location: 0, length: 2))
print(str5)
  • 注意: String 与 NSString 之间桥接后是两个不同类型, 修改内容互补影响.

2> 比较字符串内容是否等价

  • String使用 == 运算符
  • NSString使用isEqual方法,也可以使用 == 运算符(本质还是调用了isEqual方法)

3> Swift、OC桥接转换表

  • String与NSString可以互相桥接转换
  • String不能桥接转换成NSMutableString

总结:

  • 桥接指的是通过 as as? as! 转换类型
  • Swift中String \ Array \ Dictionary \ Set可以和OC不可变类型相互桥接转换
  • OC可变类型可以桥接转换成Swift中对应的 String \ Array \ Dictionary \ Set
  • Swift中 String \ Array \ Dictionary \ Set 桥接转换成OC可变类型. 但可以创建新的可变类型存储内容.
var str = "123456"
//String 不能桥接转换为 NSMutableString
var str2 = str as? NSMutableString  // nil 
var str3 = NSMutableString(string: str) //123456

问题: Person 继承NSObject, 内存是否有变化?

class Person :NSObject{
    var age = 10
    var weight = 20
}
var p =  Person()

答:
Person 继承NSObject, 内存是有变化的.

  • Swift中 p占32个字节: 8个字节 metadata, 8个字节 引用计数相关, 8个字节 age , 8个字节weight
  • OC中 p占32个字节: 8个字节 isa指针, 8个字节 age, 8个字节weight, 最后8个字节凑数

只能被class继承的协议

只能被class继承的协议, 如下三种方式:

protocol Runnable1: AnyObject {}
protocol Runnable2: class {}
@objc protocol Runnable3 {}

被 @objc 修饰的协议,还可以暴露给OC去遵守实现

可选协议

  • 可以通过 @objc 定义可选协议,这种协议只能被 class 遵守
  • 还可以通过extension 定义可选协议
@objc protocol Runnable {
    func run1()
    @objc optional func run2()
    func run3()
}
extension  Runnable {
    func run2() { print("Dog run2") }
}

class Dog: Runnable {
    func run3() { print("Dog run3") }
    func run1() { print("Dog run1") }
}

var d = Dog()
d.run1() // Dog run1
d.run3() // Dog run3

dynamic

@objc dynamic 修饰的内容会具有动态性,比如调用方法会走runtime那一套流程

class Dog: NSObject {
    @objc dynamic func test1() {}
    func test2() {}
}
var d = Dog()  
d.test1()
d.test2()

KVC\KVO

Swift 支持 KVC \ KVO 的条件

  • 属性所在的类、监听器最终继承自 NSObject
  • @objc dynamic 修饰对应的属性
class Observer: NSObject {
    override func observeValue(forKeyPath keyPath: String?,
                               of object: Any?,
                               change: [NSKeyValueChangeKey : Any]?,
                               context: UnsafeMutableRawPointer?) {
        print("observeValue", change?[.newKey] as Any)
    }
}
class Person: NSObject {
    @objc dynamic var age: Int = 0
    var observer: Observer = Observer()
    override init() {
        super.init()
        self.addObserver(observer,
                         forKeyPath: "age",
                         options: .new,
                         context: nil)
    }
    deinit {
        self.removeObserver(observer,
                            forKeyPath: "age")
    }
}
var p = Person()
// observeValue Optional(20)
p.age = 20
// observeValue Optional(25)
p.setValue(25, forKey: "age")

block方式的KVO

class Person: NSObject {
    @objc dynamic var age: Int = 0
    var observation: NSKeyValueObservation?
    override init() {
        super.init()
        observation = observe(\Person.age, options: .new) {
            (person, change) in
            print(change.newValue as Any)
        }
    }
}
var p = Person()
// Optional(20)
p.age = 20
// Optional(25)
p.setValue(25, forKey: "age")

关联对象(Associated Object)

  • 在Swift中,class依然可以使用关联对象
  • 默认情况,extension不可以增加存储属性
  • 借助关联对象,可以实现类似extension为class增加存储属性的效果
class Person {}
extension Person {
    private static var AGE_KEY: Void?
    var age: Int {
        get {
            (objc_getAssociatedObject(self, &Self.AGE_KEY) as? Int) ?? 0
        }
        set {
            objc_setAssociatedObject(self,
                                     &Self.AGE_KEY,
                                     newValue,
                                     .OBJC_ASSOCIATION_ASSIGN)
        }
    }
}


var p = Person()
print(p.age) // 0
p.age = 10
print(p.age) // 10

资源名管理

let img = UIImage(named: "logo")

let btn = UIButton(type: .custom)
btn.setTitle("添加", for: .normal)

performSegue(withIdentifier: "login_main", sender: self)
let img = UIImage(R.image.logo)

let btn = UIButton(type: .custom)
btn.setTitle(R.string.add, for: .normal)

performSegue(withIdentifier: R.segue.login_main, sender: self)
  • 这种做法实际上是参考了Android的资源名管理方式

  • 实现原理:

enum R {
    enum string: String {
        case add = "添加"
    }
    enum image: String {
        case logo
    }
    enum segue: String {
        case login_main
    }
}
extension UIImage {
    convenience init?(_ name: R.image) {
        self.init(named: name.rawValue)
    }
}

extension UIViewController {
    func performSegue(withIdentifier identifier: R.segue, sender: Any?) {
        performSegue(withIdentifier: identifier.rawValue, sender: sender)
    }
}

extension UIButton {
    func setTitle(_ title: R.string, for state: UIControl.State) {
        setTitle(title.rawValue, for: state)
    }
}

资源名管理的其他思路

let img = UIImage(named: "logo")
let font = UIFont(name: "Arial", size: 14)

let img = R.image.logo
let font = R.font.arial(14)

实现原理:

enum R {
    enum image {
        static var logo = UIImage(named: "logo")
    }
    enum font {
        static func arial(_ size: CGFloat) -> UIFont? {
            UIFont(name: "Arial", size: size)
        }
    }
}

更多优秀的思路参考
https://github.com/mac-cain13/R.swift
https://github.com/SwiftGen/SwiftGen

多线程开发 – 异步

public typealias Task = () -> Void

public struct Asyncs {
    public static func async(_ task: @escaping Task) {
        _async(task)
    }

    public static func async(_ task: @escaping Task,
                             _ mainTask: @escaping Task) {
        _async(task, mainTask)
    }

    private static func _async(_ task: @escaping Task,
                               _ mainTask: Task? = nil) {
        //DispatchWorkItem(block:) 包装任务
        let item = DispatchWorkItem(block: task)
        DispatchQueue.global().async(execute: item)
        if let main = mainTask {
            //item 任务执行完后, 执行notify(), 执行主任务
            item.notify(queue: DispatchQueue.main, execute: main)
        }
    }
}

调用:

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        Asyncs.async {
            print(1)
        }
        Asyncs.async({
            print(1, Thread.current)
        }) {
            print(2, Thread.current)
        }
    }
}
/*
1
1 <NSThread: 0x600000805c00>{number = 4, name = (null)}
2 <NSThread: 0x600000840e40>{number = 1, name = main}
*/

多线程开发 – 延迟

asyncAfter() 延迟

@discardableResult
public static func delay(_ seconds: Double,
                         _ block: @escaping Task) -> DispatchWorkItem {
    let item = DispatchWorkItem(block: block)
    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + seconds,
                                  execute: item)
    return item
}

多线程开发 – 异步延迟

@discardableResult
public static func asyncDelay(_ seconds: Double,
                              _ task: @escaping Task) -> DispatchWorkItem {
    return _asyncDelay(seconds, task)
}

@discardableResult
public static func asyncDelay(_ seconds: Double,
                              _ task: @escaping Task,
                              _ mainTask: @escaping Task) -> DispatchWorkItem {
    return _asyncDelay(seconds, task, mainTask)
}

private static func _asyncDelay(_ seconds: Double,
                                _ task: @escaping Task,
                                _ mainTask: Task? = nil) -> DispatchWorkItem {
    let item = DispatchWorkItem(block: task)
    DispatchQueue.global().asyncAfter(deadline: DispatchTime.now() + seconds,
                                      execute: item)
    if let main = mainTask {
        item.notify(queue: DispatchQueue.main, execute: main)
    }
    return item
}

多线程开发 – once

  • dispatch_once在Swift中已被废弃,取而代之
  • 可以用类型属性或者全局变量\常量
  • 默认自带 lazy + dispatch_once 效 果
fileprivate let initTask2: Void = {
    print("initTask2---------")
}()

class ViewController: UIViewController {
    static let initTask1: Void = {
        print("initTask1---------")
    }()

    override func viewDidLoad() {
        super.viewDidLoad()
        let _ = Self.initTask1
        let _ = initTask2
    }
}

多线程开发 – 加锁

  • GCD信号量
class Cache {
    private static var data = [String: Any]()
    private static var lock = DispatchSemaphore(value: 1)
    static func set(_ key: String, _ value: Any) {
        lock.wait()
        defer { lock.signal() }

        data[key] = value
    }
}
  • NSLock() 互斥锁
    但是有递归调用会死锁
private static var lock = NSLock()
static func set(_ key: String, _ value: Any) {
    lock.lock()
    defer { lock.unlock() }
}
  • NSRecursiveLock() 递归锁
private static var lock = NSRecursiveLock()
static func set(_ key: String, _ value: Any) {
    lock.lock()
    defer { lock.unlock() }
}